Rules, Variations, & FAQs!

FAQs

Q: How does movement work?

A: Players can move up to their speed (or not at all!) in any direction, and can occur before or after playing cards.

Q: Can I travel through the middle deck? 

A: Yes, but no cards can be drawn from it. You also return to this space to trigger the end of the game after reaching the objective. 

Q: When do I reveal my legendary assignment/apply bonus? 

A: Legendary Assignments must be revealed at time of capture; the bonus is applied to the first Legendary Creature of that name that you capture.

Q: Is there a limit to how many Items I can use in a Hunt?

A: Cards during a Hunt are only limited by their own rules (play anytime, play during your turn, etc.), and any cards played on you by other players.

Q: Can I Play as many Items as I want?

A: Players can play as many cards as allowed by card text (play anytime, play on your turn, etc) that were not drawn on the current round during the Play phase of their turn.

Q: How can I play this with my kids?

A: Invite them! And for players that would like to remove reference to any drug/alcohol imagery, remove: Von Heckhum and Gary of the River, and their equipment (“Potion”, Crossbow, Indiscriminate Herbs, Lucky Rabbit Amulet) If players would like to remove direct reference to weapons or firearms, remove: The Damsel, Von Heckhum, Cassie Dean Samson, and all their equipment Items (As-Salt Pepper Spray, Running Shoes, “Potion”, Crossbow, Rock Salt & Desert Eagle, Pie). These account for all up-close references, but there is still some reference in Item card imagery with these Hunters featured, feel free to remove any cards not suitable for your game’s needs. 

Q: Do I have to play Items to capture a creature?

A: Collection is automatic for creatures that fall under your strength with preferred studied type bonus.

Q: I’m not getting weapons to fight, is there anything I can do? 

A: If the luck of the draw isn’t on your side, you can trade, discard Items from your hand to make room for new ones,  and don't neglect the other Item decks that may offer better options on the other side of the board. If your game is still having issues, try ObCo Graduate mode, which ensures even distribution of SUPPLIES & WEAPONS Items in all Item decks. 

Q: Can I “equip” any Items?

A: Backpacks and Fanny Packs can be “equipped” by placing them in front of you on the table, these do not count toward your hand. In Level 9 Time Trial mode, if you find your Hunter’s named SUPPLIES & WEAPONS Item, it can be equipped like a Backpack, but stolen and lost as normal. 

Q: What IS Adjacency? Line of Sight?

A: Adjacency and Line of Sight are both in reference to a Hunter’s position on the board, and what deck they are currently occupying. A deck, discard pile, or player is considered Adjacent when they are occupying a deck immediately next to the Hunter playing the card.  Line of Sight is a straight line from the Hunter’s position on the board, and if on a corner deck, Line of Sight is two straight lines from their position to the other corner decks. 

Q: Can I trade Items? How?

A: You can trade! You must be on the same or adjacent deck. See question above for adjacency.

The Rules of the Game

Searching for Legends

A cryptid-collecting card-board game for 2-6 players.

Rules of the Game:

Objective:

To collect as many creatures, cryptids, and urban legends as possible, to have the most points by the end of the game.

How to Win:

Reach 35 VP (50 for two players) by collecting creatures and totaling their strength, OR, collect both of your Legendary Assignments, and return to ObCo HQ on the center deck space to trigger the final round. Once each player (excluding the player who triggered the end) takes one more turn, score all your creatures and bonuses. *See Bonuses in Your Final Round* The highest total VP wins! Captured Legendary Assignments are worth double VP.

Setup:

Shuffle each deck of Region Cards, Item Cards, Hunters, and Legendary Assignments. Deal 1 Hunter, 1 ObCo Field Guide, and 2 face-down Legendary Assignments to each player. Place each of the shuffled Region decks on the table, laid out like a world map. North America (orange) is the top left corner of the map, Oceania (blue) is the bottom right corner. Deal 3 face-down Item cards to each player for their starting hand, and deal the rest into six roughly equal decks to place between the Regions. These decks create your game board, each is a space to travel to/through or draw from*. Any leftover Hunters and Legendary Assignments should be placed face down in the center of the map, between the Europe and Africa Regions. Cover these extras with the Searching for Legends ObCo HQ card to create the center space of the board. There should now be a grid of 13 decks as your board, playable from any side of the table.*ObCo HQ can act as a space to travel through, but cannot be drawn from. Return to this deck when you’ve reached a game-ending objective to trigger the final round.

Your First Round:

Start your Hunter card at ObCo HQ (Center deck), this is your player token. View your Legendary Assignments, but keep them private, these cards do not count towards your hand. Whichever players’ birthday is next will go first, and play continues to the left. The back of each Hunter card will show their Speed (used for Travel), and their Strength (used for Hunting). You can Travel to Hunt, or Travel to Resupply. You may Play any amount of cards from your hand before or after you Travel, but not a card you’ve drawn this round. This doesn’t include cards played during a Hunt. Travel does not have to be in a specific direction, and Hunters can move freely up to their speed limit. You do not have to Travel or use all of your speed on your turn. If you Travel to or currently occupy a Region Deck on your turn, you may draw a creature to Hunt. After the Hunt is resolved, your turn is over. If you Travel to or currently occupy an Item Deck on your turn, you may Resupply by drawing 2 cards, max of 5 in your hand. This action ends your turn.

Item Card Categories:

Supplies and Weapons can be used against creatures or to get more Items. Hunting Items will help you find and run away from creatures. Plot Twists will help you gain advantages, make/break friends, and cause chaos.

Discarding:

Any cards you play on your turn, or any cards played on you, will be discarded next to the nearest (closest and clockwise) Item Deck to your player token. Region cards are never discarded, instead they are shuffled back into the deck. Discard piles cannot be traveled through. If you wish to discard from your hand, you may discard ONE card once per turn, before you take a Resupply or Hunt action.

Hunting:

Drawing a card from a Region Deck will start the Hunt. Flip it face-up and announce the name of the Creature (as best you can). Legendary creatures are marked with an (L-Stamp). Creature strengths range from 3-11. Use your Hunter’s Strength, your Studied +2 bonus if applicable, and play Item cards to collect the creature.(Ex: Your Hunter is Von Heckhum, the creature you draw is a Bloodsucker type, add +2 to your strength.) Hunters may assist other Hunters but ONLY if they are in the same Region, or on an Item Deck adjacent to that Region. A Hunt can be resolved in these three ways:

If you MEET it: If your Hunter’s strength and the Creature’s strength are equal after all cards are played, you must abandon the Hunt. Move to an adjacent Region Deck in any direction, draw no cards, and no points are scored. Shuffle the creature back into the Region Deck. This ends your turn. 

If you BEAT it: If your Hunter’s strength is higher than the creature’s strength after all cards are played, you’ve captured it! Take the Region card and place it creature side up in front of you. The creature’s strength is added to your total Victory Points (VP). If the Creature is one of your Legendary Assignments, take your assignment card and reveal it face up next to the creature, this Legendary Creature is now worth double the VP. This ends your turn.

If you LOSE it: If your Hunter cannot match the creature’s strength, move to an adjacent Region Deck in any direction, draw no cards, no points are scored. Shuffle the creature back into the Region Deck. If you lost to a local Creature, you must sit out the next round . If you lost to a Legendary, you must sit out a round AND discard an Item from your hand. This ends your turn.

Other Stuff to Know:

Cards will state when they can be used: Play on your turn, play anytime, play anytime except/including during a Hunt, etc.  On your turn you can Play any amount of Item cards from your hand, if the play instruction allows. You can play cards on other players (even if it’s not your turn) if the play instruction allows. If you play a card on another Hunter to cancel their Hunt, you don’t need to be on a same/adjacent deck, but you must play it as the Region card is drawn, and before any Items have been used by the Hunter.

Any cards played by any player during a Hunt must be played one at a time, and discarded when the Hunt is resolved. 

If you are sitting out a round after losing to a creature, you may not Play any cards, trade, or be stolen from until your recovery round is over.

Your Final Round:

Once the final round is triggered by a player checking in at ObCo HQ, each player (excluding the player who triggered the end) takes one more turn. Score all your creatures and bonuses. Captured Legendary Assignments are worth double VP.

World Traveler Bonus: Capturing at least 1 creature from all six Regions is worth 10 extra VP.

Monster Match Bonus: Capturing both of the same-named creatures available in a Region deck is worth 2 extra VP for each set.(Ex: Capturing both Jersey Devils, worth 3 VP each, gives you an extra 2 VP for 8 total points. In the case you find and collect a set of Legendary creatures, the Monster Match bonus will still apply, but your Legendary Assignment double VP would only apply to the first creature of the set captured.)

4 Horseman of the Ob-PoColypse: Collect a set of four, one of each creature type, for an extra 4 VP per set.(Ex:1 Humanoid, 1 Bloodsucker, 1 Supernatural, 1 Megafauna)

The winner is whoever’s VP total is highest!

In the case an Item Deck runs out completely, immediately shuffle all discards and replace the deck. If there are no discards for that deck, combine the nearest two Item Deck discard piles, shuffle, and replace the Item Deck.

Backpacks/Trading: You can hold up to 5 cards in your hand. Pack cards that increase your hand size do not count toward your hand, instead they’re placed in front of you on the table. 

Players may trade/give Items to other players on their turn, but they must be on the same or adjacent deck to do so. Any type of Item card can be traded, including Packs. 

When discarding Items played during a successful Hunt, you may sacrifice a Pack to take a used Item(s) back into your hand, matching the value of the hand increase discarded. (Ex: Discard a Backpack to keep 2 Items used, a Fanny Pack to keep 1). You may use these Items normally once they’re back in your hand. 

Certain cards will allow players to swap hands. If one player has a higher hand limit due to Packs (which cannot be stolen or lost, only traded or discarded to return Items), the player whose hand is being taken will choose which Items to discard to meet the max hand limit of the player who initiated the trade. 

We recommend playing to 25VP your first time before the end of the game is able to be triggered. For two player games (and the solo modes below), play to 50 VP. Standard gameplay is 35VP, but Searching for Legends is flexible! After your group has played a few times, feel free to adjust your play-to goal to suit your game’s tastes. 

In case of conflict, the rulesheet is the last word. If there is still conflict, argue until there is a victor.

Small Table Setup/Apartment Mode:

-Instead of discarding on the outside of the Item decks during gameplay, discard any cards played during a Hunt or on Hunters, into two piles in the spaces on either side of ObCo HQ (center deck).

-Any cards that direct you to an adjacent discard pile, can now be interpreted as the discard pile on your Hunter’s side of the map. If there is no discard pile on your side of the map, there is nothing to choose from. 

-If a card played directs you to shuffle the deck, including any discards, choose the smallest discard pile and shuffle the Item deck you occupy (or are nearest to) with it. Replace the Item deck just shuffled, with 16 Item cards, and distribute any remaining to the other Item decks as evenly as possible.

Play Mode Variations

Variations and Play Modes